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De l'album jeunesse aux appli-livres : nouveaux dispositifs de lecture

Abstract : In the current media context, where moving and interactive images dominate, children's picture books hold their own because one of their main characteristics is their capacity to incorporate heterogeneous representation and communication devices common to other media (theatre, cinema, etc.). This inter-media adaptability moves children’s books closer to the new digital media. These latter media, in particular through the influence of video games, also contributed to the renewal of children's picture books by focusing on notions of interactivity and immersion, and on the association between narration and the playing of games. Conversely, contemporary communication, which seeks to introduce a form of "natural" and "intuitive" communication by using non-invasive technology, resembles childlike communication. In fact, children's picture books have been using such strategies for some time now. These reciprocal influences among the various media give rise to new forms, new narratives, and new reading devices, all of which make creating for children an extremely fertile domain for ingenuity.
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Contributor : Euriell Gobbé-Mévellec Connect in order to contact the contributor
Submitted on : Wednesday, June 28, 2017 - 12:01:35 PM
Last modification on : Friday, June 26, 2020 - 10:45:12 AM

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Euriell Gobbé-Mévellec. De l'album jeunesse aux appli-livres : nouveaux dispositifs de lecture. Mémoires du livre / Studies in Book Culture, Groupe de recherches et d’études sur le livre au Québec, 2014, Livre et jeu vidéo Book and Videogame, 5 (2), ⟨10.7202/1024773ar⟩. ⟨hal-01548988⟩



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